Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- S Novatop 3 2 of 5 (avg 13%) · league rank Top 2% (18%)
- Modertop 3 2 of 9 (avg 13%) · league rank Top 3% (18%)
- Chandler Blingtop 3 1 of 4 (avg 13%) · league rank Top 8% (16%)
- Rogue Vipertop 3 2 of 9 (avg 13%) · league rank Top 13% (15%)
- Drift Striketop 3 1 of 9 (avg 13%) · league rank Middle (12%)
- L Banetop 3 0 of 5 (avg 13%) · league rank Middle (11%)
- Wormholetop 3 1 of 9 (avg 13%) · league rank Bottom 37% (9.7%)
- Donktop 3 0 of 9 (avg 13%) · league rank Bottom 34% (9.4%)
- Granite Rovertop 3 0 of 4 (avg 13%) · league rank Bottom 31% (9.0%)
- S Cyber Anviltop 3 0 of 9 (avg 13%) · league rank Bottom 19% (7.8%)
- Shadertop 3 1 of 9 (avg 13%) · league rank Bottom 15% (7.4%)
- M Chaos Gridtop 3 1 of 9 (avg 13%) · league rank Bottom 12% (7.1%)
- L Royal Chieftop 3 0 of 9 (avg 13%) · league rank Bottom 9% (6.8%)
- Bonemasstop 3 0 of 9 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).