Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 12 gate madness
✕ close- Modertop 3 2 of 9 (avg 25%) · league rank Top 1% (32%)
- S Novatop 3 3 of 5 (avg 25%) · league rank Top 18% (28%)
- Rogue Vipertop 3 2 of 9 (avg 25%) · league rank Middle (26%)
- Drift Striketop 3 1 of 9 (avg 25%) · league rank Bottom 39% (24%)
- Wormholetop 3 1 of 9 (avg 25%) · league rank Bottom 38% (24%)
- S Cyber Anviltop 3 0 of 1 (avg 25%)
- Granite Rovertop 3 0 of 1 (avg 25%)
- Donktop 3 1 of 3 (avg 25%) · league rank Bottom 17% (20%)
- Shadertop 3 0 of 8 (avg 25%) · league rank Bottom 4% (16%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).