Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 0% 1r · 2.0/map | 100% 1r · 1.1/map | 50% 2r · 2.0/map | — | 0% 1r · 1.7/map | ||
| 6 gate WTA | — | 100% 1r · 1.5/map | 34% 3r · 20th · 3.0/map | ||||
| 16 gate WTA | 100% 1r · 1.1/map | 100% 1r · 2.0/map | 100% 1r · 0.9/map | — | 50% 2r · 2.0/map | ||
| 24 gate WTA | 0% 1r · 1.0/map | 100% 1r · 1.0/map | 100% 2r · 3.4/map | 100% 1r · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 16 gate WTA
✕ close- Drift Strikewon 1 of 2 (avg 6.3%) · league rank Top 12% (9.2%)
- Donkwon 0 of 2 (avg 6.3%) · league rank Top 32% (7.1%)
- L Banewon 0 of 2 (avg 6.3%) · league rank Top 37% (6.6%)
- Wormholewon 0 of 2 (avg 6.3%) · league rank Middle (6.4%)
- Shaderwon 0 of 2 (avg 6.3%) · league rank Bottom 31% (4.2%)
- L Royal Chiefwon 0 of 2 (avg 6.3%) · league rank Bottom 20% (3.7%)
- Bonemasswon 0 of 2 (avg 6.3%) · league rank Bottom 10% (3.3%)
- M Chaos Gridwon 0 of 2 (avg 6.3%) · league rank Bottom 2% (3.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).