Team report · Lower league

Half Measured

Power 44.7 · #32 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1800m 1v1 32% · 39th of 40 · 37 rounds
  • 1000m 6 gate madness 31% · 37th of 40 · 36 rounds
  • 1200m 6 gate madness 43% · 30th of 40 · 45 rounds
Winning the most points
  • 1000m 1v1 53% · 12th of 40 · 53 rounds
  • 1400m 1v1 53% · 18th of 40 · 39 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Half Measured
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Moder
Top 24%
won 28/53
Top 23%
top 3 21/45
★Top 8%
won 14/27
Top 23%
top 3 19/36
★Top 29%
Top 14%
won 0/12
Rogue Viper
Top 37%
Top 35%
top 3 23/45
Bottom 28%
won 6/12
Top 31%
top 3 14/36
Bottom 22%
top 3 11/25
★Top 3%
won 1/14
Wormhole
Bottom 26%
top 3 14/40
Bottom 34%
top 3 12/25
Bottom 31%
top 3 9/26
Bottom 34%
won 2/14
L Bane
★Top 36%
won 18/30
★Top 12%
top 3 15/26
★Top 18%
top 3 9/17
M Chaos Grid
Bottom 6%
won 13/37
Bottom 32%
top 3 16/29
L Royal Chief
Middle
won 3/9
Bottom 28%
top 3 21/40
Top 32%
top 3 14/26
S Nova
★Top 17%
★Top 17%
top 3 15/30
★Top 19%
top 3 15/23
Bottom 40%
Top 6%
won 1/9
Shader
Bottom 5%
top 3 4/9
Bottom 16%
top 3 2/13
Bottom 2%
won 1/14
Bonemass
Bottom 20%
won 1/7
Bottom 21%
top 3 7/14
Bottom 1%
top 3 2/4
Bottom 21%
Drift Strike
Middle
top 3 4/9
Middle
won 0/14
Granite Rover
Bottom 5%
top 3 0/6
Bottom 2%
top 3 1/4
Donk
Bottom 40%
Bottom 14%
Middle
Bottom 17%
won 0/3
S Cyber Anvil
Bottom 21%
won 0/2

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Moder1741.0× avg
Rogue Viper1360.9× avg
Wormhole1170.8× avg
L Bane821.1× avg
M Chaos Grid800.8× avg
L Royal Chief751.0× avg
S Nova721.1× avg
Shader420.6× avg
Bonemass390.7× avg
Drift Strike371.0× avg
Granite Rover120.2× avg
Donk50.0× avg
S Cyber Anvil20.0× avg
Chandler Bling20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%53%
21000m 6 gate madness100%31%
31200m 12 gate WTA100%36%
41400m 1v1100%53%
51200m 6 gate madness100%43%
61800m 1v1100%32%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%36%
92200m 1v1100%43%
102000m 6 gate madness100%46%
112200m 6 gate madness100%39%
121000m 1v1100%53%
131000m 6 gate madness100%31%
141400m 1v1100%53%
151200m 6 gate madness100%43%
161800m 1v1100%32%
171600m 6 gate madness100%50%
182200m 1v1100%43%
191000m 1v1100%53%
201200m 6 gate madness99%43%
212000m 6 gate madness99%46%
222200m 6 gate madness97%39%
232200m 1v193%43%
241000m 1v187%53%
251400m 1v180%53%
262000m 6 gate madness74%46%
271800m 1v164%32%
281000m 6 gate madness51%31%
292200m 1v141%43%
301200m 6 gate madness25%43%
311600m 6 gate madness12%50%
321200m 1v112%100%
332000m 6 gate madness7%46%
341400m 6 gate madness7%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).