Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate WTA
✕ close- Rusty Behemothwon 1 of 5 (avg 4.2%) · league rank Top 3% (7.1%)
- Voltage destruction won 0 of 4 (avg 4.2%) · league rank Top 4% (6.7%)
- Faint Shadowwon 0 of 5 (avg 4.2%) · league rank Top 9% (6.1%)
- Vapor,,. Bruiserwon 0 of 5 (avg 4.2%) · league rank Top 9% (6.0%)
- Space Melodywon 0 of 5 (avg 4.2%) · league rank Top 9% (6.0%)
- Space Heaterwon 1 of 5 (avg 4.2%) · league rank Top 18% (5.4%)
- IDDQDwon 1 of 5 (avg 4.2%) · league rank Top 23% (5.1%)
- Slag Huntresswon 0 of 5 (avg 4.2%) · league rank Top 25% (5.0%)
- Ion Titanwon 0 of 5 (avg 4.2%) · league rank Top 27% (4.9%)
- Solar Deitywon 0 of 1 (avg 4.2%)
- Jaded,,. Berserkerwon 0 of 5 (avg 4.2%) · league rank Middle (3.8%)
- Raging Princesswon 0 of 5 (avg 4.2%) · league rank Bottom 39% (2.9%)
- Ion Stalkerwon 0 of 5 (avg 4.2%) · league rank Bottom 35% (2.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).