Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Space Melody6121.1× avg
Chrome,. Bolt5821.3× avg
Shadow,.Banner5571.3× avg
Space Heater5111.1× avg
Rusty Behemoth4071.3× avg
IDDQD3761.5× avg
Static Behemoth3410.8× avg
Brazen, Berserker3321.4× avg
Faint Shadow3251.3× avg
The Prestige3201.0× avg
Juggler3190.3× avg
Vespa3010.7× avg
Utopia Nova2781.2× avg
Terra,. Cyclone2361.3× avg
Xeric Bullet2300.8× avg
Lambo, Bike2100.7× avg
Brutal Beast2040.9× avg
Jaded,,. Berserker2020.6× avg
Vapor,,. Bruiser1941.5× avg
Heavy Berserker1931.0× avg
Unlikely Repeat1791.0× avg
Ionic,, Bolt831.0× avg
Ancient Baron50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

GTA: Power 50.0, #23. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).