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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Chrome,. Bolt3121.1× avg
Shadow,.Banner2681.1× avg
Space Melody2391.6× avg
Space Heater2191.2× avg
Rusty Behemoth2061.4× avg
IDDQD1971.3× avg
Lambo, Bike1770.8× avg
Xeric Bullet1660.9× avg
Static Behemoth1560.4× avg
Brazen, Berserker1501.2× avg
Utopia Nova1481.1× avg
The Prestige1431.3× avg
Juggler1430.3× avg
Vespa1410.7× avg
Faint Shadow1231.6× avg
Terra,. Cyclone1071.2× avg
Brutal Beast930.7× avg
Unlikely Repeat680.9× avg
Vapor,,. Bruiser521.0× avg
Jaded,,. Berserker521.0× avg
Ancient Baron370.0× avg
Cursed Boost110.5× avg
Ionic,, Bolt91.6× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).