Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Rusty Behemothtop 3 7 of 19 (avg 13%) · league rank Top 3% (18%)
- Space Melodytop 3 8 of 19 (avg 13%) · league rank Top 6% (17%)
- Vapor,,. Bruisertop 3 2 of 12 (avg 13%) · league rank Top 7% (17%)
- Faint Shadowtop 3 4 of 19 (avg 13%) · league rank Top 11% (16%)
- Unlikely Repeattop 3 4 of 19 (avg 13%) · league rank Top 13% (16%)
- Space Heatertop 3 2 of 19 (avg 13%) · league rank Top 14% (16%)
- IDDQDtop 3 2 of 19 (avg 13%) · league rank Top 19% (15%)
- Shadow,.Bannertop 3 0 of 10 (avg 13%) · league rank Top 25% (14%)
- Jaded,,. Berserkertop 3 1 of 12 (avg 13%) · league rank Top 32% (13%)
- Utopia Novatop 3 2 of 19 (avg 13%) · league rank Top 36% (12%)
- Jugglertop 3 1 of 13 (avg 13%) · league rank Middle (12%)
- Brutal Beasttop 3 0 of 19 (avg 13%) · league rank Bottom 38% (9.4%)
- Terra,. Cyclonetop 3 0 of 3 (avg 13%) · league rank Bottom 22% (7.8%)
- Xeric Bullettop 3 0 of 19 (avg 13%) · league rank Bottom 12% (6.9%)
- Ancient Barontop 3 0 of 7 (avg 13%) · league rank Bottom 12% (6.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).