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⚡️High Voltage Vault⚡️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 16 gate WTA

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⚡️High Voltage Vault⚡️
  • Faint Shadowwon 2 of 14 (avg 6.3%) · league rank Top 9% (9.4%)
  • IDDQDwon 1 of 14 (avg 6.3%) · league rank Top 11% (9.3%)
  • Space Heaterwon 2 of 14 (avg 6.3%) · league rank Top 12% (9.2%)
  • Rusty Behemothwon 1 of 14 (avg 6.3%) · league rank Top 15% (8.7%)
  • Space Melodywon 1 of 14 (avg 6.3%) · league rank Top 16% (8.6%)
  • Utopia Novawon 2 of 14 (avg 6.3%) · league rank Top 21% (7.9%)
  • Brutal Beastwon 0 of 6 (avg 6.3%) · league rank Top 38% (6.5%)
  • Vapor,,. Bruiserwon 0 of 8 (avg 6.3%) · league rank Top 38% (6.5%)
  • Jaded,,. Berserkerwon 0 of 8 (avg 6.3%) · league rank Bottom 38% (4.5%)
  • Xeric Bulletwon 1 of 6 (avg 6.3%) · league rank Bottom 35% (4.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).