Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Ion Stalker | 123 | 0.9× avg | ||
| Ion Titan | 118 | 1.6× avg | ||
| Raging Princess | 98 | 0.7× avg | ||
| Solar Deity | 68 | 1.5× avg | ||
| Chrome,. Bolt | 64 | 1.1× avg | ||
| Glacial,. Seeker | 63 | 0.7× avg | ||
| Heavy Berserker | 63 | 1.3× avg | ||
| Brazen, Berserker | 63 | 1.3× avg | ||
| Shadow,.Banner | 63 | 1.8× avg | ||
| Static Behemoth | 63 | 0.7× avg | ||
| Fresh, Start | 61 | 1.1× avg | ||
| Slag Huntress | 60 | 2.0× avg | ||
| Rusty Behemoth | 60 | 1.2× avg | ||
| Faint Shadow | 60 | 2.2× avg | ||
| IDDQD | 60 | 0.7× avg | ||
| Space Heater | 60 | 1.5× avg | ||
| Space Melody | 60 | 0.8× avg | ||
| Vapor,,. Bruiser | 60 | 1.5× avg | ||
| Jaded,,. Berserker | 56 | 0.5× avg | — | |
| Voltage destruction | 48 | 2.1× avg | ||
| Cursed Boost | 19 | 0.0× avg | — | |
| Xeric Bullet | 15 | 0.0× avg | — | |
| Lambo, Bike | 5 | 0.0× avg | — | |
| Ionic,, Bolt | 3 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
GTA: Power 39.8, #10. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).