Compare with
Power
60.2
4th of 12 on Miracles
Standings
3rd
15 pts
Matches
5–1
15 pts · rounds 211–156
Next match
GTA
Week 7
Best map
Anchor
Power 62.3 · 1st · 1–0
Worst map
Glory
Power 53.8 · 6th · 3–2
Above average
Miracles
Power 60.2 · 4th · 4–1
Above average
Measure
Power 59.1 · 1st · 3–0
Where do we lose the most points?
1800m 24 gate madness28%
1200m 22 gate WTA47%
Where we win them
2000m 22 gate WTA100%
2200m 24 gate madness72%
1400m 24 gate madness70%
Next match: what do we pick, ban and field?
Pick MiraclesBan Measure
2000m 12 gate madnessIDDQD, Space Melody
1600m 1v1Ion Titan
1800m 6 gate madnessXeric Bullet, Space Melody
Which cores are costing us?
Cursed Boost0.0× avg
Xeric Bullet0.0× avg
Jaded,,. Berserker0.5× avg
Carrying us
Faint Shadow2.2× avg
Voltage destruction 2.1× avg
Slag Huntress2.0× avg
Where are they better than us?
1000m 22 gate WTA57 vs 86%
1800m 24 gate madness28 vs 28%
Where we're better
2200m 24 gate madness72 vs 21%
2000m 22 gate WTA100 vs 38%
Who do they send in…
Crown Jewels21 races · 3 top 3
Gold Theft Victory21 races · 4 top 3
Grand Boogie21 races · 1 top 3
First Strike21 races · 2 top 3
› Roster · 25 coresby distance type
Sprint · 13
- Lambo, BikeSprint
- Static BehemothSprint
- Brazen, BerserkerSprint
- Shadow,.BannerSprint
- Chrome,. BoltSprint
- Cursed BoostSprint
- Heavy BerserkerSprint-Mid
- Raging PrincessSprint-Mid
- Solar DeitySprint
- Ion TitanSprint-Mid
- Glacial,. SeekerSprint
- S NovaSprint
- Never AgainSprint
Mid · 1
- Ionic,, BoltMid
Marathon · 11
- IDDQDMarathon
- Faint ShadowMid-Marathon
- Rusty BehemothMid-Marathon
- Space MelodyMid-Marathon
- Xeric BulletMarathon
- Space HeaterMarathon
- Vapor,,. BruiserMarathon
- Jaded,,. BerserkerMarathon
- Slag HuntressMarathon
- Voltage destruction Marathon
- No powerMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).