Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 20% 5r · 9th · 1.0/map | 75% 4r · 1st · 0.7/map | 70% 10r · 4th · 2.0/map | 0% 1r · 0.4/map | 28% 10r · 11th · 2.9/map | 72% 25r · 2nd · 5.0/map | |
| 22 gate WTA | 57% 11r · 5th · 2.8/map | 47% 15r · 8th · 2.0/map | 50% 2r · 1.5/map | 53% 15r · 5th · 2.0/map | 60% 5r · 3rd · 0.0/map | 100% 10r · 1st · 3.0/map | 60% 5r · 4th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Voltage destruction top 3 6 of 20 (avg 13%) · league rank Top 6% (18%)
- IDDQDtop 3 2 of 25 (avg 13%) · league rank Top 7% (18%)
- Space Heatertop 3 5 of 25 (avg 13%) · league rank Top 9% (17%)
- Slag Huntresstop 3 7 of 25 (avg 13%) · league rank Top 9% (17%)
- Space Melodytop 3 1 of 25 (avg 13%) · league rank Top 10% (17%)
- Faint Shadowtop 3 8 of 25 (avg 13%) · league rank Top 10% (17%)
- Rusty Behemothtop 3 5 of 25 (avg 13%) · league rank Top 12% (17%)
- Ion Titantop 3 5 of 25 (avg 13%) · league rank Top 24% (14%)
- Vapor,,. Bruisertop 3 3 of 25 (avg 13%) · league rank Top 31% (13%)
- Xeric Bullettop 3 0 of 5 (avg 13%) · league rank Middle (10%)
- Ion Stalkertop 3 3 of 25 (avg 13%) · league rank Middle (10%)
- Jaded,,. Berserkertop 3 2 of 25 (avg 13%) · league rank Middle (10%)
- Raging Princesstop 3 0 of 25 (avg 13%) · league rank Bottom 25% (7.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).