Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 20% 5r · 9th · 1.0/map | 75% 4r · 1st · 0.7/map | 70% 10r · 4th · 2.0/map | 0% 1r · 0.4/map | 28% 10r · 11th · 2.9/map | 72% 25r · 2nd · 5.0/map | |
| 22 gate WTA | 57% 11r · 5th · 2.8/map | 47% 15r · 8th · 2.0/map | 50% 2r · 1.5/map | 53% 15r · 5th · 2.0/map | 60% 5r · 3rd · 0.0/map | 100% 10r · 1st · 3.0/map | 60% 5r · 4th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Voltage destruction won 0 of 4 (avg 4.5%) · league rank Top 3% (8.2%)
- Faint Shadowwon 1 of 5 (avg 4.5%) · league rank Top 6% (7.3%)
- Space Heaterwon 0 of 5 (avg 4.5%) · league rank Top 9% (6.9%)
- IDDQDwon 1 of 5 (avg 4.5%) · league rank Top 9% (6.9%)
- Rusty Behemothwon 0 of 5 (avg 4.5%) · league rank Top 12% (6.5%)
- Space Melodywon 0 of 5 (avg 4.5%) · league rank Top 13% (6.3%)
- Slag Huntresswon 1 of 5 (avg 4.5%) · league rank Top 20% (5.6%)
- Vapor,,. Bruiserwon 0 of 5 (avg 4.5%) · league rank Top 33% (4.7%)
- Ion Stalkerwon 0 of 5 (avg 4.5%) · league rank Middle (3.3%)
- Jaded,,. Berserkerwon 0 of 5 (avg 4.5%) · league rank Bottom 40% (3.0%)
- Xeric Bulletwon 0 of 1 (avg 4.5%) · league rank Bottom 34% (2.8%)
- Cursed Boostwon 0 of 5 (avg 4.5%) · league rank Bottom 15% (2.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).