Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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⚡️High Voltage Vault⚡️
  • IDDQDtop 3 11 of 54 (avg 13%) · league rank Top 7% (18%)
  • Space Heatertop 3 7 of 54 (avg 13%) · league rank Top 9% (17%)
  • Space Melodytop 3 15 of 54 (avg 13%) · league rank Top 10% (17%)
  • Faint Shadowtop 3 12 of 54 (avg 13%) · league rank Top 10% (17%)
  • Rusty Behemothtop 3 9 of 54 (avg 13%) · league rank Top 12% (17%)
  • Utopia Novatop 3 13 of 54 (avg 13%) · league rank Top 12% (17%)
  • Brutal Beasttop 3 9 of 54 (avg 13%) · league rank Top 24% (14%)
  • Vapor,,. Bruisertop 3 8 of 54 (avg 13%) · league rank Top 31% (13%)
  • Shadow,.Bannertop 3 4 of 34 (avg 13%) · league rank Top 39% (12%)
  • Unlikely Repeattop 3 4 of 54 (avg 13%) · league rank Middle (12%)
  • Chrome,. Bolttop 3 2 of 54 (avg 13%) · league rank Middle (10%)
  • Xeric Bullettop 3 1 of 20 (avg 13%) · league rank Middle (10%)
  • Jaded,,. Berserkertop 3 4 of 54 (avg 13%) · league rank Middle (10%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).