Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 73% 11r · 3rd · 1.0/map | 29% 7r · 29th · 0.7/map | 64% 22r · 6th · 2.0/map | 33% 6r · 25th · 0.5/map | 64% 35r · 5th · 3.2/map | 63% 54r · 5th · 5.1/map | |
| 22 gate WTA | 58% 36r · 9th · 3.1/map | 45% 22r · 24th · 2.0/map | 53% 18r · 17th · 1.6/map | 41% 22r · 27th · 2.0/map | — | 66% 35r · 6th · 3.2/map | 36% 11r · 31st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- IDDQDtop 3 11 of 54 (avg 13%) · league rank Top 7% (18%)
- Space Heatertop 3 7 of 54 (avg 13%) · league rank Top 9% (17%)
- Space Melodytop 3 15 of 54 (avg 13%) · league rank Top 10% (17%)
- Faint Shadowtop 3 12 of 54 (avg 13%) · league rank Top 10% (17%)
- Rusty Behemothtop 3 9 of 54 (avg 13%) · league rank Top 12% (17%)
- Utopia Novatop 3 13 of 54 (avg 13%) · league rank Top 12% (17%)
- Brutal Beasttop 3 9 of 54 (avg 13%) · league rank Top 24% (14%)
- Vapor,,. Bruisertop 3 8 of 54 (avg 13%) · league rank Top 31% (13%)
- Shadow,.Bannertop 3 4 of 34 (avg 13%) · league rank Top 39% (12%)
- Unlikely Repeattop 3 4 of 54 (avg 13%) · league rank Middle (12%)
- Chrome,. Bolttop 3 2 of 54 (avg 13%) · league rank Middle (10%)
- Xeric Bullettop 3 1 of 20 (avg 13%) · league rank Middle (10%)
- Jaded,,. Berserkertop 3 4 of 54 (avg 13%) · league rank Middle (10%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).