Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

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⚡️High Voltage Vault⚡️
  • Shadow,.Bannertop 3 4 of 22 (avg 13%) · league rank Top 8% (16%)
  • Brazen, Berserkertop 3 4 of 22 (avg 13%) · league rank Top 10% (16%)
  • Chrome,. Bolttop 3 5 of 22 (avg 13%) · league rank Top 11% (16%)
  • Heavy Berserkertop 3 2 of 18 (avg 13%) · league rank Top 15% (15%)
  • Unlikely Repeattop 3 4 of 18 (avg 13%) · league rank Top 26% (14%)
  • Terra,. Cyclonetop 3 6 of 22 (avg 13%) · league rank Top 36% (13%)
  • The Prestigetop 3 4 of 22 (avg 13%) · league rank Top 37% (13%)
  • Space Melodytop 3 2 of 22 (avg 13%) · league rank Middle (12%)
  • Static Behemothtop 3 2 of 22 (avg 13%) · league rank Middle (12%)
  • Vespatop 3 0 of 22 (avg 13%) · league rank Middle (12%)
  • Space Heatertop 3 2 of 22 (avg 13%) · league rank Middle (11%)
  • Jugglertop 3 1 of 22 (avg 13%) · league rank Bottom 26% (8.8%)
  • Lambo, Biketop 3 0 of 4 (avg 13%) · league rank Bottom 10% (7.0%)
  • Xeric Bullettop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).