Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 4r · 13th · 1.0/map | 50% 2r · 0.6/map | 50% 8r · 17th · 2.0/map | 0% 2r · 0.5/map | 64% 13r · 7th · 3.0/map | 75% 22r · 4th · 5.0/map | |
| 22 gate WTA | 50% 12r · 16th · 2.8/map | 50% 8r · 17th · 1.9/map | 39% 6r · 22nd · 1.5/map | 50% 8r · 19th · 2.0/map | 0% 1r · 0.1/map | 59% 13r · 11th · 3.2/map | 75% 4r · 5th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Chrome,. Bolttop 3 0 of 2 (avg 13%) · league rank Top 2% (18%)
- Shadow,.Bannertop 3 0 of 2 (avg 13%) · league rank Top 7% (16%)
- Terra,. Cyclonetop 3 1 of 2 (avg 13%) · league rank Top 10% (16%)
- Brazen, Berserkertop 3 1 of 2 (avg 13%) · league rank Top 25% (14%)
- The Prestigetop 3 0 of 2 (avg 13%) · league rank Top 26% (14%)
- Static Behemothtop 3 0 of 2 (avg 13%) · league rank Top 38% (12%)
- Vespatop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- Space Heatertop 3 0 of 2 (avg 13%) · league rank Middle (10%)
- Rusty Behemothtop 3 1 of 2 (avg 13%) · league rank Bottom 32% (9.3%)
- Jugglertop 3 0 of 2 (avg 13%) · league rank Bottom 21% (8.1%)
- Xeric Bullettop 3 0 of 2 (avg 13%) · league rank Bottom 13% (7.2%)
- Lambo, Biketop 3 0 of 2 (avg 13%) · league rank Bottom 6% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).