⚡️High Voltage Vault⚡️ vs GTA
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 67%3r 0%5r | 50%2r 100%4r | 0%3r 80%5r | —0r —0r | |||
| 6 gate madness | 100%3r 80%5r | —0r —0r | 67%3r 40%5r | 67%3r 60%5r | 100%3r 40%5r | ||
| 12 gate madness | —0r —0r | 67%3r 60%5r | —0r 0%2r | 100%3r 0%5r | |||
| 24 gate madness | 33%3r 40%5r | 67%3r 20%5r | —0r —0r | 100%3r 80%5r | —0r 100%2r | ||
| 4 gate WTA | 100%3r 60%5r | 67%3r 60%5r | 33%3r 20%5r | 33%3r 60%5r | 100%3r 20%5r | ||
| 6 gate WTA | 0%3r 60%5r | 33%3r 50%4r | 100%3r 60%5r | 33%3r 60%5r | 67%3r 20%5r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 21 races with 3+ rounds for both teams, you're ahead in 15, behind in 6 and level in 0.
- 2000m 12 gate madness 100% vs 0%
- 2000m 4 gate WTA 100% vs 20%
- 1000m 1v1 67% vs 0%
- 1600m 1v1 0% vs 80%
- 1200m 6 gate WTA 0% vs 60%
- 2000m 6 gate WTA 33% vs 60%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Measure, so a common race counts for more than a rare one.
GTA: Power 51.1, #7. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).