Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 24 gate madness

✕ close
⚡️High Voltage Vault⚡️
  • Ion Titantop 3 0 of 3 (avg 13%) · league rank Top 1% (20%)
  • Chrome,. Bolttop 3 1 of 3 (avg 13%) · league rank Top 2% (18%)
  • Shadow,.Bannertop 3 2 of 3 (avg 13%) · league rank Top 7% (16%)
  • Solar Deitytop 3 1 of 3 (avg 13%) · league rank Top 11% (16%)
  • Raging Princesstop 3 0 of 3 (avg 13%) · league rank Top 16% (15%)
  • Ion Stalkertop 3 0 of 3 (avg 13%) · league rank Top 25% (14%)
  • Brazen, Berserkertop 3 0 of 3 (avg 13%) · league rank Top 25% (14%)
  • Static Behemothtop 3 0 of 3 (avg 13%) · league rank Top 37% (12%)
  • Heavy Berserkertop 3 1 of 3 (avg 13%) · league rank Middle (12%)
  • IDDQDtop 3 0 of 3 (avg 13%) · league rank Middle (11%)
  • Space Heatertop 3 0 of 3 (avg 13%) · league rank Middle (10%)
  • Lambo, Biketop 3 0 of 3 (avg 13%) · league rank Bottom 6% (6.6%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).