Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Chrome,. Bolttop 3 2 of 12 (avg 13%) · league rank Top 2% (18%)
- Brazen, Berserkertop 3 1 of 12 (avg 13%) · league rank Top 4% (17%)
- Shadow,.Bannertop 3 4 of 12 (avg 13%) · league rank Top 7% (17%)
- Vespatop 3 2 of 12 (avg 13%) · league rank Top 26% (14%)
- Static Behemothtop 3 2 of 12 (avg 13%) · league rank Top 38% (12%)
- Terra,. Cyclonetop 3 2 of 12 (avg 13%) · league rank Middle (12%)
- Space Melodytop 3 3 of 12 (avg 13%) · league rank Middle (12%)
- The Prestigetop 3 0 of 12 (avg 13%) · league rank Middle (11%)
- IDDQDtop 3 2 of 12 (avg 13%) · league rank Bottom 37% (9.8%)
- Jugglertop 3 0 of 12 (avg 13%) · league rank Bottom 32% (9.2%)
- Xeric Bullettop 3 0 of 12 (avg 13%) · league rank Bottom 3% (6.5%)
- Lambo, Biketop 3 0 of 12 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).