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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Chrome,. Bolt731.3× avg
Space Melody601.8× avg
Shadow,.Banner601.1× avg
Rusty Behemoth591.3× avg
IDDQD571.4× avg
Xeric Bullet470.9× avg
Utopia Nova441.0× avg
Space Heater421.3× avg
Lambo, Bike320.9× avg
Faint Shadow211.8× avg
The Prestige192.6× avg
Static Behemoth190.3× avg
Brazen, Berserker181.0× avg
Juggler160.0× avg
Unlikely Repeat140.6× avg
Brutal Beast140.6× avg
Vespa140.9× avg
Ancient Baron120.0× avg
Terra,. Cyclone120.7× avg
Vapor,,. Bruiser70.0× avg
Jaded,,. Berserker70.0× avg
Ionic,, Bolt31.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).