Compare with
Power
55.4
12th of 32 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 59.8 · 13th · 2–2
Worst map
Anchor
Power 50.1 · 17th · 3–2
Above average
Measure
Power 55.4 · 12th · 5–1
Above average
Glory
Power 53.9 · 14th · 3–4
Where do we lose the most points?
1800m 6 gate madness30%
1800m 4 gate WTA33%
1600m 4 gate WTA33%
Where we win them
2200m 24 gate madness84%
2200m 6 gate madness83%
2000m 12 gate madness58%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Juggler0.0× avg
Ancient Baron0.0× avg
Static Behemoth0.3× avg
Carrying us
The Prestige2.6× avg
Faint Shadow1.8× avg
Space Melody1.8× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
IDDQD12 races · 3 top 3
Rusty Behemoth12 races · 2 top 3
Xeric Bullet12 races · 2 top 3
Utopia Nova12 races · 4 top 3
› Roster · 25 coresby distance type
Sprint · 13
- Lambo, BikeSprint
- Static BehemothSprint
- Brazen, BerserkerSprint
- Shadow,.BannerSprint
- Chrome,. BoltSprint
- Cursed BoostSprint
- Heavy BerserkerSprint-Mid
- Raging PrincessSprint
- Solar DeitySprint
- Ion TitanSprint-Mid
- Glacial,. SeekerSprint
- S NovaSprint
- Never AgainSprint
Mid · 1
- Ionic,, BoltMid
Marathon · 11
- IDDQDMarathon
- Faint ShadowMarathon
- Rusty BehemothMarathon
- Space MelodyMarathon
- Xeric BulletMarathon
- Space HeaterMarathon
- Vapor,,. BruiserMarathon
- Jaded,,. BerserkerMarathon
- Slag HuntressMarathon
- Voltage destruction Marathon
- No powerMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).