⚡️High Voltage Vault⚡️ vs GTA
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 20%5r 0%1r | 65%7r 0%1r | 61%10r 0%1r | —0r —0r | 40%10r 0%1r | ||
| 6 gate WTA | —0r —0r | 25%9r 0%1r | 67%15r 0%2r | ||||
| 16 gate WTA | 40%5r 0%1r | 40%5r 100%1r | 80%5r —0r | 75%4r —0r | 60%10r 0%2r | ||
| 24 gate WTA | 60%5r 100%1r | 40%5r 0%1r | 62%14r 50%2r | 60%5r —0r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
GTA: Power 34.0, #11. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).