Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 20% 5r · 10th · 2.0/map | 65% 7r · 4th · 1.4/map | 61% 10r · 3rd · 1.9/map | — | 40% 10r · 8th · 1.8/map | ||
| 6 gate WTA | — | 25% 9r · 11th · 1.7/map | 67% 15r · 2nd · 2.9/map | ||||
| 16 gate WTA | 40% 5r · 7th · 1.1/map | 40% 5r · 5th · 2.0/map | 80% 5r · 2nd · 0.9/map | 75% 4r · 3rd · 0.7/map | 60% 10r · 6th · 2.0/map | ||
| 24 gate WTA | 60% 5r · 4th · 1.0/map | 40% 5r · 7th · 1.0/map | 62% 14r · 5th · 3.6/map | 60% 5r · 5th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 16 gate WTA
✕ close- Rusty Behemothwon 0 of 4 (avg 6.3%) · league rank Top 4% (9.9%)
- Voltage destruction won 1 of 3 (avg 6.3%) · league rank Top 6% (9.3%)
- Space Melodywon 0 of 4 (avg 6.3%) · league rank Top 10% (8.8%)
- Space Heaterwon 0 of 4 (avg 6.3%) · league rank Top 22% (8.0%)
- Slag Huntresswon 2 of 4 (avg 6.3%) · league rank Top 30% (7.6%)
- Ion Titanwon 0 of 4 (avg 6.3%) · league rank Top 33% (7.3%)
- Solar Deitywon 0 of 1 (avg 6.3%)
- Ion Stalkerwon 0 of 4 (avg 6.3%) · league rank Bottom 28% (4.6%)
- Raging Princesswon 0 of 4 (avg 6.3%) · league rank Bottom 27% (4.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).