Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 54% 27r · 12th · 2.0/map | 46% 15r · 21st · 1.3/map | 71% 24r · 5th · 1.9/map | — | 54% 22r · 17th · 1.7/map | ||
| 6 gate WTA | 70% 28r · 2nd · 2.3/map | 57% 20r · 16th · 1.6/map | 64% 36r · 5th · 2.9/map | ||||
| 16 gate WTA | 85% 14r · 1st · 1.1/map | 58% 26r · 11th · 2.0/map | 60% 10r · 11th · 0.9/map | 57% 7r · 13th · 0.5/map | 65% 26r · 8th · 2.0/map | ||
| 24 gate WTA | 31% 13r · 27th · 1.0/map | 54% 13r · 15th · 1.0/map | 52% 42r · 16th · 3.3/map | 78% 9r · 3rd · 0.8/map | 0% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Brazen, Berserkerwon 3 of 42 (avg 4.2%) · league rank Top 13% (5.6%)
- Chrome,. Boltwon 4 of 42 (avg 4.2%) · league rank Top 16% (5.4%)
- Terra,. Cyclonewon 1 of 42 (avg 4.2%) · league rank Top 17% (5.3%)
- Shadow,.Bannerwon 3 of 42 (avg 4.2%) · league rank Top 19% (5.2%)
- Heavy Berserkerwon 1 of 26 (avg 4.2%) · league rank Top 19% (5.2%)
- Rusty Behemothwon 3 of 42 (avg 4.2%) · league rank Top 20% (5.1%)
- The Prestigewon 2 of 42 (avg 4.2%) · league rank Top 30% (4.6%)
- Space Melodywon 0 of 42 (avg 4.2%) · league rank Top 37% (4.3%)
- Space Heaterwon 1 of 42 (avg 4.2%) · league rank Middle (3.7%)
- Vespawon 1 of 42 (avg 4.2%) · league rank Middle (3.1%)
- Static Behemothwon 2 of 42 (avg 4.2%) · league rank Bottom 34% (2.8%)
- Jugglerwon 0 of 42 (avg 4.2%) · league rank Bottom 32% (2.8%)
- Lambo, Bikewon 0 of 16 (avg 4.2%) · league rank Bottom 3% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).