Compare with
Power
59.7
2nd of 40 on Glory
Standings
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Matches
—
Next match
None scheduled
Best map
Glory
Power 59.7 · 2nd · 10–3
Worst map
Measure
Power 53.5 · 17th · 7–5
Above average
Miracles
Power 58.0 · 13th · 8–3
Above average
Anchor
Power 55.6 · 9th · 4–3
Where do we lose the most points?
1200m 24 gate WTA31%
1400m 4 gate WTA46%
Where we win them
1200m 6 gate WTA70%
2000m 6 gate WTA64%
1800m 4 gate WTA71%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
52% of rounds · 16th of 40 · 42 rounds
0%league average 50%100%
Which cores are costing us?
Lambo, Bike0.0× avg
Jaded,,. Berserker0.0× avg
Brutal Beast0.0× avg
Carrying us
IDDQD2.1× avg
Chrome,. Bolt1.9× avg
Heavy Berserker1.8× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Brazen, Berserker42 races · 3 wins
Shadow,.Banner42 races · 3 wins
Static Behemoth42 races · 2 wins
Chrome,. Bolt42 races · 4 wins
› Roster · 25 coresby distance type
Sprint · 13
- Lambo, BikeSprint
- Static BehemothSprint
- Brazen, BerserkerSprint
- Shadow,.BannerSprint
- Chrome,. BoltSprint
- Cursed BoostSprint
- Heavy BerserkerSprint-Mid
- Raging PrincessSprint
- Solar DeitySprint
- Ion TitanSprint-Mid
- Glacial,. SeekerSprint
- S NovaSprint
- Never AgainSprint
Mid · 1
- Ionic,, BoltMid
Marathon · 11
- IDDQDMarathon
- Faint ShadowMarathon
- Rusty BehemothMarathon
- Space MelodyMarathon
- Xeric BulletMarathon
- Space HeaterMarathon
- Vapor,,. BruiserMarathon
- Jaded,,. BerserkerMarathon
- Slag HuntressMarathon
- Voltage destruction Marathon
- No powerMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).