Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 14r · 17th · 2.0/map | 13% 8r · 32nd · 1.4/map | 39% 13r · 25th · 2.0/map | — | 55% 11r · 14th · 1.8/map | ||
| 6 gate WTA | 57% 14r · 14th · 2.3/map | 38% 11r · 24th · 1.7/map | 35% 20r · 26th · 3.0/map | ||||
| 16 gate WTA | 57% 7r · 15th · 1.1/map | 64% 14r · 6th · 2.0/map | 50% 6r · 15th · 0.9/map | 67% 3r · 10th · 0.6/map | 71% 14r · 6th · 2.0/map | ||
| 24 gate WTA | 43% 7r · 19th · 1.0/map | 29% 7r · 27th · 1.0/map | 67% 22r · 1st · 3.5/map | 80% 5r · 2nd · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate WTA
✕ close- Rusty Behemothwon 1 of 5 (avg 4.2%) · league rank Top 3% (7.1%)
- Faint Shadowwon 0 of 5 (avg 4.2%) · league rank Top 9% (6.1%)
- Vapor,,. Bruiserwon 1 of 4 (avg 4.2%) · league rank Top 9% (6.0%)
- Space Melodywon 2 of 5 (avg 4.2%) · league rank Top 9% (6.0%)
- Space Heaterwon 0 of 5 (avg 4.2%) · league rank Top 18% (5.4%)
- IDDQDwon 0 of 5 (avg 4.2%) · league rank Top 23% (5.1%)
- Shadow,.Bannerwon 0 of 5 (avg 4.2%) · league rank Top 24% (5.1%)
- Xeric Bulletwon 0 of 1 (avg 4.2%)
- Unlikely Repeatwon 0 of 1 (avg 4.2%)
- Chrome,. Boltwon 0 of 5 (avg 4.2%) · league rank Top 39% (4.0%)
- Jaded,,. Berserkerwon 0 of 4 (avg 4.2%) · league rank Middle (3.8%)
- Utopia Novawon 0 of 5 (avg 4.2%) · league rank Middle (3.7%)
- Brutal Beastwon 0 of 5 (avg 4.2%) · league rank Bottom 31% (2.6%)
- Ancient Baronwon 0 of 5 (avg 4.2%) · league rank Bottom 9% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).