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⚡️High Voltage Vault⚡️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate WTA

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⚡️High Voltage Vault⚡️
  • Shadow,.Bannerwon 1 of 7 (avg 4.2%) · league rank Top 6% (6.3%)
  • Brazen, Berserkerwon 1 of 7 (avg 4.2%) · league rank Top 9% (5.8%)
  • Chrome,. Boltwon 0 of 7 (avg 4.2%) · league rank Top 10% (5.8%)
  • The Prestigewon 0 of 7 (avg 4.2%) · league rank Top 39% (4.0%)
  • Terra,. Cyclonewon 0 of 7 (avg 4.2%) · league rank Middle (3.9%)
  • Vespawon 0 of 7 (avg 4.2%) · league rank Middle (3.7%)
  • Static Behemothwon 0 of 7 (avg 4.2%) · league rank Middle (3.5%)
  • Space Heaterwon 0 of 7 (avg 4.2%) · league rank Middle (3.4%)
  • IDDQDwon 0 of 7 (avg 4.2%) · league rank Middle (3.4%)
  • Rusty Behemothwon 0 of 7 (avg 4.2%) · league rank Middle (3.4%)
  • Jugglerwon 0 of 7 (avg 4.2%) · league rank Bottom 23% (2.5%)
  • Lambo, Bikewon 0 of 7 (avg 4.2%) · league rank Bottom 7% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).