Compare with
Power
55.6
9th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Glory
Power 59.7 · 2nd · 10–3
Worst map
Measure
Power 53.5 · 17th · 7–5
Above average
Miracles
Power 58.0 · 13th · 8–3
Above average
Anchor
Power 55.6 · 9th · 4–3
Where do we lose the most points?
1200m 6 gate madness42%
1400m 1v145%
1800m 1v144%
Where we win them
2200m 1v165%
1800m 12 gate WTA71%
1200m 12 gate WTA71%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
49% of rounds · 21st of 40 · 27 rounds
0%league average 50%100%
Which cores are costing us?
Brutal Beast0.7× avg
Space Melody0.9× avg
Lambo, Bike0.9× avg
Carrying us
Rusty Behemoth2.0× avg
Utopia Nova1.3× avg
Ionic,, Bolt1.2× avg
Where are they better than us?
1800m 1v144 vs 69%
1200m 6 gate madness42 vs 61%
2000m 6 gate madness50 vs 64%
Where we're better
1000m 1v149 vs 32%
1200m 12 gate WTA71 vs 17%
› Roster · 25 coresby distance type
Sprint · 13
- Lambo, BikeSprint
- Static BehemothSprint
- Brazen, BerserkerSprint
- Shadow,.BannerSprint
- Chrome,. BoltSprint
- Cursed BoostSprint
- Heavy BerserkerSprint-Mid
- Raging PrincessSprint-Mid
- Solar DeitySprint
- Ion TitanSprint-Mid
- Glacial,. SeekerSprint
- S NovaSprint
- Never AgainSprint
Mid · 1
- Ionic,, BoltMid
Marathon · 11
- IDDQDMarathon
- Faint ShadowMid-Marathon
- Rusty BehemothMid-Marathon
- Space MelodyMid-Marathon
- Xeric BulletMarathon
- Space HeaterMarathon
- Vapor,,. BruiserMarathon
- Jaded,,. BerserkerMarathon
- Slag HuntressMarathon
- Voltage destruction Marathon
- No powerMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).