Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Chrome,. Bolt | 62 | 0.9× avg | ||
| Xeric Bullet | 40 | 1.1× avg | ||
| Shadow,.Banner | 37 | 1.0× avg | ||
| Lambo, Bike | 32 | 1.1× avg | — | |
| Utopia Nova | 29 | 1.4× avg | — | |
| Space Melody | 23 | 1.1× avg | ||
| Space Heater | 15 | 1.1× avg | ||
| Cursed Boost | 11 | 0.5× avg | — | |
| Static Behemoth | 10 | 0.7× avg | — | |
| Brutal Beast | 10 | 1.0× avg | — | |
| Terra,. Cyclone | 9 | 0.4× avg | — | |
| Rusty Behemoth | 8 | 0.5× avg | ||
| Ionic,, Bolt | 6 | 1.7× avg | — | |
| Brazen, Berserker | 5 | 0.0× avg | — | |
| Vespa | 5 | 2.4× avg | — | |
| Faint Shadow | 5 | 0.0× avg | — | |
| IDDQD | 5 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).