Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Team vault →
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who ⚡️High Voltage Vault⚡️ actually sent in the races on Miracles that most matches reach, in round order, this season — most-used first, with how often each core earned the point there.

Race⚡️High Voltage Vault⚡️ sent
2000m 22 gate WTA
3.0 per map
Ion Stalker ×10 · won 1Ion Titan ×10 · won 1Slag Huntress ×10 · won 2Rusty Behemoth ×10 · won 0
2200m 24 gate madness
5.0 per map
Ion Stalker ×25 · top 3 3Ion Titan ×25 · top 3 5Slag Huntress ×25 · top 3 7Rusty Behemoth ×25 · top 3 5
1000m 22 gate WTA
2.8 per map
Ion Stalker ×11 · won 0Ion Titan ×11 · won 0Raging Princess ×11 · won 0Solar Deity ×11 · won 0
1800m 24 gate madness
2.9 per map
Ion Stalker ×10 · top 3 0Ion Titan ×10 · top 3 1Slag Huntress ×10 · top 3 1Rusty Behemoth ×10 · top 3 1
1600m 22 gate WTA
2.0 per map
Ion Stalker ×15 · won 1Ion Titan ×15 · won 2Raging Princess ×15 · won 1Solar Deity ×15 · won 1
1400m 24 gate madness
2.0 per map
Ion Stalker ×10 · top 3 1Ion Titan ×10 · top 3 2Raging Princess ×10 · top 3 0Solar Deity ×10 · top 3 2
1200m 22 gate WTA
2.0 per map
Ion Stalker ×15 · won 0Ion Titan ×15 · won 1Raging Princess ×15 · won 2Solar Deity ×15 · won 1
1400m 22 gate WTA
1.5 per map
Ion Stalker ×2 · won 0Ion Titan ×2 · won 0Raging Princess ×2 · won 1Solar Deity ×2 · won 0
1000m 24 gate madness
1.0 per map
Ion Stalker ×5 · top 3 0Ion Titan ×5 · top 3 1Raging Princess ×5 · top 3 2Solar Deity ×5 · top 3 1
2200m 22 gate WTA
1.0 per map
Ion Stalker ×5 · won 0Slag Huntress ×5 · won 1Rusty Behemoth ×5 · won 0Faint Shadow ×5 · won 1
1200m 24 gate madness
0.7 per map
Ion Stalker ×4 · top 3 1Ion Titan ×4 · top 3 1Raging Princess ×4 · top 3 0Solar Deity ×4 · top 3 2

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).