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Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment, the number of rounds, and how often it comes up per map. Grey = few rounds; blank = that segment isn't on any map. Click a cell to see which cores ran it.
Cores in 1800m 6 gate madness
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- Quick Cheap Hooterstop 3 9 of 12 (avg 50%) · league rank Top 25% (54%)
- Quick Blood Bolttop 3 9 of 12 (avg 50%) · league rank Top 38% (53%)
- Toxic Rumbletop 3 1 of 3 (avg 50%) · league rank Bottom 24% (48%)
- Quick Steal Everythingtop 3 4 of 12 (avg 50%) · league rank Bottom 23% (48%)
- Steal a Cartop 3 1 of 3 (avg 50%) · league rank Bottom 10% (43%)
- Hard Woodtop 3 2 of 3 (avg 50%) · league rank Bottom 5% (40%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01.