Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 6 gate madness
✕ close- Nimbus Roadstertop 3 6 of 10 (avg 50%) · league rank Top 30% (53%)
- Project Owltop 3 7 of 20 (avg 50%) · league rank Bottom 36% (50%)
- Inigo Montoyatop 3 6 of 12 (avg 50%) · league rank Bottom 28% (49%)
- Projecttop 3 3 of 12 (avg 50%) · league rank Bottom 27% (49%)
- Frutopiatop 3 6 of 10 (avg 50%) · league rank Bottom 24% (48%)
- Bike Beamingtop 3 4 of 12 (avg 50%) · league rank Bottom 12% (45%)
- Toxic Rumbletop 3 5 of 10 (avg 50%) · league rank Bottom 7% (43%)
- Hard Woodtop 3 6 of 10 (avg 50%) · league rank Bottom 2% (39%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).