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Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment, the number of rounds, and how often it comes up per map. Grey = few rounds; blank = that segment isn't on any map. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
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- Quick Cheap Hooterstop 3 30 of 101 (avg 13%) · league rank Top 1% (20%)
- Projecttop 3 20 of 101 (avg 13%) · league rank Top 13% (16%)
- Quick Blood Bolttop 3 12 of 101 (avg 13%) · league rank Top 15% (16%)
- Toxic Rumbletop 3 19 of 101 (avg 13%) · league rank Top 15% (16%)
- Bike Beamingtop 3 17 of 101 (avg 13%) · league rank Top 18% (15%)
- Quick Steal Everythingtop 3 16 of 101 (avg 13%) · league rank Top 27% (14%)
- Project Owltop 3 18 of 101 (avg 13%) · league rank Top 34% (13%)
- Steal a Cartop 3 14 of 101 (avg 13%) · league rank Top 35% (13%)
- Inigo Montoyatop 3 7 of 101 (avg 13%) · league rank Middle (10%)
- Nimbus Roadstertop 3 6 of 101 (avg 13%) · league rank Middle (10%)
- Frutopiatop 3 3 of 101 (avg 13%) · league rank Bottom 35% (8.7%)
- Hard Woodtop 3 2 of 101 (avg 13%) · league rank Bottom 12% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01.