Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate WTA
✕ close- Nimbus Roadsterwon 0 of 4 (avg 4.2%) · league rank Top 38% (4.0%)
- Quick Blood Boltwon 0 of 4 (avg 4.2%) · league rank Middle (3.8%)
- Project Owlwon 0 of 4 (avg 4.2%) · league rank Middle (3.8%)
- Quick Cheap Hooterswon 0 of 4 (avg 4.2%) · league rank Middle (3.8%)
- Toxic Rumblewon 1 of 4 (avg 4.2%) · league rank Middle (3.6%)
- Projectwon 0 of 4 (avg 4.2%) · league rank Middle (3.1%)
- Hard Woodwon 1 of 4 (avg 4.2%) · league rank Bottom 36% (2.9%)
- Quick Steal Everythingwon 0 of 4 (avg 4.2%) · league rank Bottom 35% (2.8%)
- Bike Beamingwon 0 of 4 (avg 4.2%) · league rank Bottom 26% (2.5%)
- Steal a Carwon 0 of 4 (avg 4.2%) · league rank Bottom 25% (2.5%)
- Frutopiawon 0 of 4 (avg 4.2%) · league rank Bottom 23% (2.4%)
- Inigo Montoyawon 0 of 4 (avg 4.2%) · league rank Bottom 17% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).