Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 22 gate WTA
✕ close- Project Owlwon 4 of 24 (avg 4.5%) · league rank Top 9% (6.3%)
- Toxic Rumblewon 2 of 24 (avg 4.5%) · league rank Top 33% (4.8%)
- Nimbus Roadsterwon 1 of 24 (avg 4.5%) · league rank Top 34% (4.7%)
- Quick Cheap Hooterswon 0 of 24 (avg 4.5%) · league rank Top 38% (4.5%)
- Quick Blood Boltwon 3 of 24 (avg 4.5%) · league rank Middle (4.3%)
- Projectwon 1 of 24 (avg 4.5%) · league rank Middle (3.9%)
- Frutopiawon 0 of 16 (avg 4.5%) · league rank Bottom 36% (3.4%)
- Hard Woodwon 0 of 24 (avg 4.5%) · league rank Bottom 26% (3.0%)
- Bike Beamingwon 0 of 24 (avg 4.5%) · league rank Bottom 25% (2.9%)
- Steal a Carwon 0 of 8 (avg 4.5%) · league rank Bottom 23% (2.8%)
- Quick Steal Everythingwon 0 of 24 (avg 4.5%) · league rank Bottom 20% (2.6%)
- Inigo Montoyawon 0 of 24 (avg 4.5%) · league rank Bottom 12% (2.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).