Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 38% 16r · 26th · 1.0/map | 0% 10r · 32nd · 0.6/map | 47% 32r · 24th · 2.0/map | 43% 7r · 19th · 0.5/map | 60% 53r · 9th · 3.2/map | 60% 87r · 7th · 5.1/map | |
| 22 gate WTA | 53% 49r · 19th · 3.1/map | 41% 32r · 28th · 2.0/map | 43% 24r · 27th · 1.6/map | 53% 32r · 18th · 2.0/map | 33% 3r · 3rd · 0.1/map | 58% 54r · 12th · 3.2/map | 63% 16r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Project Owltop 3 15 of 53 (avg 13%) · league rank Top 2% (19%)
- Quick Cheap Hooterstop 3 10 of 53 (avg 13%) · league rank Top 13% (16%)
- Quick Blood Bolttop 3 11 of 53 (avg 13%) · league rank Top 17% (15%)
- Nimbus Roadstertop 3 7 of 53 (avg 13%) · league rank Top 25% (14%)
- Projecttop 3 8 of 53 (avg 13%) · league rank Top 31% (13%)
- Toxic Rumbletop 3 8 of 53 (avg 13%) · league rank Top 39% (12%)
- Quick Steal Everythingtop 3 8 of 53 (avg 13%) · league rank Middle (11%)
- Frutopiatop 3 3 of 53 (avg 13%) · league rank Middle (10%)
- Inigo Montoyatop 3 4 of 53 (avg 13%) · league rank Middle (9.9%)
- Bike Beamingtop 3 4 of 53 (avg 13%) · league rank Middle (9.9%)
- Steal a Cartop 3 6 of 53 (avg 13%) · league rank Bottom 34% (8.9%)
- Hard Woodtop 3 3 of 53 (avg 13%) · league rank Bottom 28% (8.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).