Team report · Lower league
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 22 gate WTA

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CaptRod
  • Projectwon 7 of 54 (avg 4.5%) · league rank Top 8% (6.5%)
  • Quick Cheap Hooterswon 4 of 54 (avg 4.5%) · league rank Top 18% (5.5%)
  • Project Owlwon 1 of 34 (avg 4.5%) · league rank Top 24% (5.1%)
  • Quick Blood Boltwon 3 of 54 (avg 4.5%) · league rank Top 25% (5.0%)
  • Quick Steal Everythingwon 6 of 54 (avg 4.5%) · league rank Top 29% (4.8%)
  • Bike Beamingwon 2 of 38 (avg 4.5%) · league rank Top 34% (4.4%)
  • Toxic Rumblewon 4 of 52 (avg 4.5%) · league rank Top 35% (4.4%)
  • Nimbus Roadsterwon 1 of 54 (avg 4.5%) · league rank Middle (3.7%)
  • Frutopiawon 0 of 38 (avg 4.5%) · league rank Bottom 38% (2.9%)
  • Steal a Carwon 1 of 54 (avg 4.5%) · league rank Bottom 34% (2.8%)
  • Inigo Montoyawon 1 of 54 (avg 4.5%) · league rank Bottom 27% (2.6%)
  • Hard Woodwon 0 of 54 (avg 4.5%) · league rank Bottom 20% (2.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).