Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 38% 16r · 26th · 1.0/map | 0% 10r · 32nd · 0.6/map | 47% 32r · 24th · 2.0/map | 43% 7r · 19th · 0.5/map | 60% 53r · 9th · 3.2/map | 60% 87r · 7th · 5.1/map | |
| 22 gate WTA | 53% 49r · 19th · 3.1/map | 41% 32r · 28th · 2.0/map | 43% 24r · 27th · 1.6/map | 53% 32r · 18th · 2.0/map | 33% 3r · 3rd · 0.1/map | 58% 54r · 12th · 3.2/map | 63% 16r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 22 gate WTA
✕ close- Projectwon 7 of 54 (avg 4.5%) · league rank Top 8% (6.5%)
- Quick Cheap Hooterswon 4 of 54 (avg 4.5%) · league rank Top 18% (5.5%)
- Project Owlwon 1 of 34 (avg 4.5%) · league rank Top 24% (5.1%)
- Quick Blood Boltwon 3 of 54 (avg 4.5%) · league rank Top 25% (5.0%)
- Quick Steal Everythingwon 6 of 54 (avg 4.5%) · league rank Top 29% (4.8%)
- Bike Beamingwon 2 of 38 (avg 4.5%) · league rank Top 34% (4.4%)
- Toxic Rumblewon 4 of 52 (avg 4.5%) · league rank Top 35% (4.4%)
- Nimbus Roadsterwon 1 of 54 (avg 4.5%) · league rank Middle (3.7%)
- Frutopiawon 0 of 38 (avg 4.5%) · league rank Bottom 38% (2.9%)
- Steal a Carwon 1 of 54 (avg 4.5%) · league rank Bottom 34% (2.8%)
- Inigo Montoyawon 1 of 54 (avg 4.5%) · league rank Bottom 27% (2.6%)
- Hard Woodwon 0 of 54 (avg 4.5%) · league rank Bottom 20% (2.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).