Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Quick Cheap Hooterstop 3 5 of 14 (avg 13%) · league rank Top 2% (20%)
- Projecttop 3 0 of 14 (avg 13%) · league rank Top 13% (16%)
- Quick Blood Bolttop 3 2 of 14 (avg 13%) · league rank Top 14% (16%)
- Toxic Rumbletop 3 3 of 14 (avg 13%) · league rank Top 15% (16%)
- Bike Beamingtop 3 2 of 14 (avg 13%) · league rank Top 17% (15%)
- Quick Steal Everythingtop 3 2 of 14 (avg 13%) · league rank Top 27% (14%)
- Project Owltop 3 2 of 14 (avg 13%) · league rank Top 34% (13%)
- Steal a Cartop 3 2 of 14 (avg 13%) · league rank Top 35% (13%)
- Inigo Montoyatop 3 2 of 14 (avg 13%) · league rank Middle (10%)
- Nimbus Roadstertop 3 0 of 14 (avg 13%) · league rank Middle (10%)
- Frutopiatop 3 0 of 14 (avg 13%) · league rank Bottom 35% (8.7%)
- Hard Woodtop 3 1 of 14 (avg 13%) · league rank Bottom 12% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).