Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Nimbus Roadstertop 3 2 of 10 (avg 13%) · league rank Top 37% (13%)
- Quick Blood Bolttop 3 3 of 10 (avg 13%) · league rank Middle (12%)
- Quick Cheap Hooterstop 3 2 of 10 (avg 13%) · league rank Middle (12%)
- Project Owltop 3 2 of 10 (avg 13%) · league rank Middle (11%)
- Toxic Rumbletop 3 0 of 10 (avg 13%) · league rank Middle (11%)
- Projecttop 3 1 of 10 (avg 13%) · league rank Bottom 39% (10.0%)
- Hard Woodtop 3 1 of 10 (avg 13%) · league rank Bottom 39% (10.0%)
- Quick Steal Everythingtop 3 2 of 10 (avg 13%) · league rank Bottom 33% (9.5%)
- Frutopiatop 3 1 of 10 (avg 13%) · league rank Bottom 26% (8.5%)
- Bike Beamingtop 3 0 of 10 (avg 13%) · league rank Bottom 24% (8.3%)
- Steal a Cartop 3 1 of 10 (avg 13%) · league rank Bottom 22% (8.2%)
- Inigo Montoyatop 3 0 of 10 (avg 13%) · league rank Bottom 19% (7.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).