Compare with
Power
42.2
33rd of 40 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 55.2 · 18th · 7–9
Worst map
Glory
Power 37.6 · 38th · 1–3
Below average
Anchor
Power 42.4 · 35th · 3–7
Below average
Measure
Power 42.2 · 33rd · 2–10
Where do we lose the most points?
1600m 4 gate WTA17%
2000m 6 gate WTA17%
1600m 6 gate madness17%
Where we win them
1800m 6 gate madness71%
2000m 12 gate madness58%
1800m 4 gate WTA66%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Hard Wood0.6× avg
Steal a Car0.7× avg
Frutopia0.7× avg
Carrying us
Quick Cheap Hooters1.6× avg
Quick Blood Bolt1.2× avg
Nimbus Roadster1.1× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Quick Steal Everything12 races · 2 top 3
Quick Cheap Hooters12 races · 3 top 3
Inigo Montoya12 races · 2 top 3
Quick Blood Bolt12 races · 5 top 3
› Roster · 19 coresby distance type
Sprint · 6
- Hard WoodSprint
- GarnachoSprint
- BungeeSprint
- Dessert GoblinSprint-Mid
- Raging LeaderSprint
- Wraith PhantomSprint
Mid · 1
Marathon · 12
- Quick Cheap HootersMarathon
- Quick Steal EverythingMarathon
- Quick Blood BoltMid-Marathon
- Bike BeamingMarathon
- Inigo MontoyaMid-Marathon
- ProjectMarathon
- Steal a CarMarathon
- Toxic RumbleMarathon
- Project OwlMid-Marathon
- Betty CrockerMid-Marathon
- Hot HootersMarathon
- Caramel CornMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).