Team report · Lower league
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate WTA

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  • Nimbus Roadsterwon 1 of 12 (avg 4.2%) · league rank Top 11% (5.7%)
  • Project Owlwon 1 of 12 (avg 4.2%) · league rank Top 20% (5.1%)
  • Projectwon 1 of 12 (avg 4.2%) · league rank Top 32% (4.5%)
  • Quick Cheap Hooterswon 0 of 12 (avg 4.2%) · league rank Middle (3.8%)
  • Quick Blood Boltwon 0 of 12 (avg 4.2%) · league rank Middle (3.7%)
  • Quick Steal Everythingwon 0 of 12 (avg 4.2%) · league rank Middle (3.7%)
  • Steal a Carwon 0 of 12 (avg 4.2%) · league rank Middle (3.3%)
  • Toxic Rumblewon 1 of 12 (avg 4.2%) · league rank Bottom 39% (3.1%)
  • Bike Beamingwon 0 of 12 (avg 4.2%) · league rank Bottom 37% (3.0%)
  • Frutopiawon 2 of 12 (avg 4.2%) · league rank Bottom 23% (2.5%)
  • Hard Woodwon 0 of 12 (avg 4.2%) · league rank Bottom 21% (2.4%)
  • Inigo Montoyawon 0 of 12 (avg 4.2%) · league rank Bottom 16% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).