Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 9r · 19th · 2.0/map | 6% 5r · 38th · 1.3/map | 14% 7r · 39th · 1.9/map | — | 62% 6r · 11th · 1.6/map | ||
| 6 gate WTA | 27% 10r · 38th · 2.2/map | 31% 6r · 33rd · 1.6/map | 46% 11r · 26th · 2.9/map | ||||
| 16 gate WTA | 73% 5r · 6th · 1.1/map | 38% 8r · 32nd · 2.0/map | 33% 3r · 30th · 0.9/map | 50% 2r · 0.5/map | 38% 8r · 29th · 2.0/map | ||
| 24 gate WTA | 50% 4r · 22nd · 1.0/map | 25% 4r · 36th · 1.0/map | 47% 12r · 25th · 3.3/map | 50% 2r · 0.8/map | 100% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Nimbus Roadsterwon 1 of 12 (avg 4.2%) · league rank Top 11% (5.7%)
- Project Owlwon 1 of 12 (avg 4.2%) · league rank Top 20% (5.1%)
- Projectwon 1 of 12 (avg 4.2%) · league rank Top 32% (4.5%)
- Quick Cheap Hooterswon 0 of 12 (avg 4.2%) · league rank Middle (3.8%)
- Quick Blood Boltwon 0 of 12 (avg 4.2%) · league rank Middle (3.7%)
- Quick Steal Everythingwon 0 of 12 (avg 4.2%) · league rank Middle (3.7%)
- Steal a Carwon 0 of 12 (avg 4.2%) · league rank Middle (3.3%)
- Toxic Rumblewon 1 of 12 (avg 4.2%) · league rank Bottom 39% (3.1%)
- Bike Beamingwon 0 of 12 (avg 4.2%) · league rank Bottom 37% (3.0%)
- Frutopiawon 2 of 12 (avg 4.2%) · league rank Bottom 23% (2.5%)
- Hard Woodwon 0 of 12 (avg 4.2%) · league rank Bottom 21% (2.4%)
- Inigo Montoyawon 0 of 12 (avg 4.2%) · league rank Bottom 16% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).