Compare with
Power
42.4
35th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 55.2 · 18th · 7–9
Worst map
Glory
Power 37.6 · 38th · 1–3
Below average
Anchor
Power 42.4 · 35th · 3–7
Below average
Measure
Power 42.2 · 33rd · 2–10
Where do we lose the most points?
1200m 6 gate madness31%
1000m 6 gate madness30%
1400m 1v134%
Where we win them
2200m 1v153%
2200m 6 gate madness55%
1800m 12 gate WTA60%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
47% of rounds · 26th of 40 · 39 rounds
0%league average 50%100%
Which cores are costing us?
Toxic Rumble0.8× avg
Project Owl0.8× avg
Project0.8× avg
Carrying us
Quick Cheap Hooters1.3× avg
Inigo Montoya1.2× avg
Bike Beaming1.0× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Quick Steal Everything10 races · 7 wins
Nimbus Roadster10 races · 5 wins
Frutopia10 races · 3 wins
Toxic Rumble9 races · 3 wins
› Roster · 19 coresby distance type
Sprint · 6
- Hard WoodSprint
- GarnachoSprint
- BungeeSprint
- Dessert GoblinSprint-Mid
- Raging LeaderSprint
- Wraith PhantomSprint
Mid · 1
Marathon · 12
- Quick Cheap HootersMarathon
- Quick Steal EverythingMarathon
- Quick Blood BoltMid-Marathon
- Bike BeamingMarathon
- Inigo MontoyaMid-Marathon
- ProjectMarathon
- Steal a CarMarathon
- Toxic RumbleMarathon
- Project OwlMid-Marathon
- Betty CrockerMid-Marathon
- Hot HootersMarathon
- Caramel CornMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).